Epic Prerequisite fail

I have tried to place a prerequisite that you need one or other national focus,but it just doesn't work and shows that I need them all,what is the problem here?

As it says "OR" you should be fine. I'll look into adding a difference between the connector for "requires all of the above" and "requires any of the above".

But if you export your tree, it should work as you expect :)

Here is the problem,the tree was already exported,maybe there is a error in the code when you select the "Or" connector,cause something definetly doesn't add up here.

My bad. Does look like the export code had the logic incorrect; if you re-export now, it should work as you expect.

My bad. Does look like the export code had the logic incorrect; if you re-export now, it should work as you expect.

-jordsta95
Looks like the export code got drunk once more - It doesn't export my new FT,instead exporting the old one,even tho I had updated it about 4 times. The /national_focus code is the same,even the location of the focuses themselves,even tho I changed that too


 

Could you send across the link, along with an example of what should be there but isn't?

Ok,so,I said "Screw it" - and deleted the old mod,and completely revamped it. Everything works (Most of the time,I will check if there are going to be problems with the "Reward" section right now) - But now there's the problem in the Events section, currently looking into it and will contact you once more If I find a major flaw or an error somewhere

The event builder is still being updated. The ideas tool is next in line for release, hopefully should be ready by the end of next week, and the events tool will be released some time after that (not too sure when yet).

Currently experiencing some difficulties setting up the stockpile rewards. (I set it up so that it will reward the player with "home-made" rifles,instead of imported ones (just deleted "producer" part))
The "Made by TAG" sometimes bugs out,and the -debug says that it doesn't work.
Another problem being the equipment tag,cause everywhere on the internet it says just equipment_fighter_0 (or any other number) - and you will get them into your stockpile,maybe make that so the equipment tag would also open up the menu for the equipment ID?
[e.x. - 

add_equipment_to_stockpile = {

 type = convoy_1  <-----[Clicking this,

amount = 50 

producer = TAG  <---------Will open a panel just like here]

}
The UI part is a suggestion,but I think that "producer = TAG" needs to be reworked a bit,maybe use a different command