Is there an example image of what I need to put for advisors/chiefs?

Trying to create chiefs/advisors/theorists, I put in the trait and cost but they dont show up in game. What else must I add to make them work/appear in game? What else must I add to make them work in game?

For those create through the ideas tool, you will need to have a way for the nation to recruit the character.

The character's ID will be [prefix_]idea_name. For example, for a theorist with the name "John O'Neil", the idea name would be "john_oneil" and if the the idea list had the prefix "ENG" the character ID would be "ENG_john_oneil".


Then to recruit the character to a nation, in an event, focus, decision, you would need to have the reward:

recruit_character = ENG_john_oneil #Swapping this for your character.


To have them available at the start of the game, you would need to copy the country's history file to your mod, and add the above line for the character(s) you wanted to add.

For those create through the ideas tool, you will need to have a way for the nation to recruit the character.

The character's ID will be [prefix_]idea_name. For example, for a theorist with the name "John O'Neil", the idea name would be "john_oneil" and if the the idea list had the prefix "ENG" the character ID would be "ENG_john_oneil".


Then to recruit the character to a nation, in an event, focus, decision, you would need to have the reward:

recruit_character = ENG_john_oneil #Swapping this for your character.


To have them available at the start of the game, you would need to copy the country's history file to your mod, and add the above line for the character(s) you wanted to add.

-jordsta95

 Thankss. Its working now