How do i make conscriptions types disabled?
It seems you'd have to copy the default _manpower ideas file, and edit it there, as this is how the base-game limited conscription restrictions work:
limited_conscription = {
cost = 150
removal_cost = -1
level = 5
available = {
#has_manpower_for_recruit_change_to = { value = 0.025 group = mobilization_laws }
has_war_support > 0.1
NOT = { has_idea = undisturbed_isolation }
NOT = { has_idea = isolation }
if = {
limit = {
original_tag = AST
has_dlc = "Together for Victory"
}
has_completed_focus = AST_citizen_military_forces
}
if = {
limit = {
original_tag = CAN
has_dlc = "Together for Victory"
}
has_completed_focus = CAN_commit_to_the_war
}
if = {
limit = {
original_tag = RAJ
has_dlc = "Together for Victory"
}
is_subject = no
}
if = {
limit = {
original_tag = HUN
has_dlc = "Death or Dishonor"
}
NOT = { has_idea = HUN_treaty_of_triannon }
}
if = {
limit = {
original_tag = ENG
has_dlc = "Man the Guns"
has_completed_focus = ENG_concessions_to_the_trade_unions
}
NOT = { has_country_flag = ENG_cannot_increase_conscription_law }
}
if = {
limit = {
original_tag = SPR
has_dlc = "La Resistance"
}
NOT = { has_completed_focus = SPR_all_must_bear_the_torch }
}
if = {
limit = {
original_tag = BUL
has_dlc = "Battle for the Bosporus"
}
NOT = { has_idea = BUL_army_restrictions }
}
}
modifier = {
conscription = 0.025
}
ai_will_do = {
factor = 1
modifier = {
# Ignore if high on manpower
factor = 0.5
manpower_per_military_factory > 5000
}
modifier = {
#Prio if low on manpower
factor = 20
manpower_per_military_factory < 1000
}
modifier = {
tag = ENG
has_idea_with_trait = military_theorist
factor = 20
}
}
cancel_if_invalid = no
}
As for switching via a focus:
I would assume it works the same as economic laws, just doing:
add_ideas = LAW_ID
agoosecalledjustin
So in my mod i wanna make a country that starts off in a tough spot. I would like to make it so that they cant just change to limited conscription when they start as disarmed
(also could you tell how to switch it via focus)