Please try to use English in the forums, outside of the "International" section, especially in Bug Reports.
Questions
Ask questions about modding in general, or modding via this site.
Adding existing traits to a leader via focus
How do I add traits to a leader via national focus? thx....
Started by
cloth
Last update
cloth
Why when I export my mod it is completely empty?
No, I'm not asking how I add my mod to the game. I know how and have done it plenty. However, this only started recently, but when I export my mod, it creates a compressed .zip instead of the normal folder. When I extract it to unzip or uncompress, IT IS COMPLETELY BLOODY EMPTY...
Started by
oplgnds999
Last update
oplgnds999
Every nations culture and capitals are reseting to Western European and Corsica
I can't figure out how to change it, no matter what I do it just gies back to it. Is anyone else having the same problem and if so how do I fix it? This is very annoying as in game the capital is just a random city or a major city that isn't correct (With spain, it's barcelona, the archduchy of austria has prague for some reason and britain has bristol, just to name a few.) This never happened before the last update....
Started by
oplgnds999
Last update
oplgnds999
Every nations culture and capitals are reseting ti Western European and Corsica
I can't figure out how to change it, no matter what I do it just gies back to it. Is anyone else having the same problem and if so how do I fix it? This is very annoying as in game the capital is just a random city or a major city that isn't correct (With spain, it's barcelona, the archduchy of austria has prague for some reason and britain has bristol, just to name a few.) This never happened before the last update....
Started by
oplgnds999
Last update
oplgnds999
Anybody knows how to change a nation's leader with a focus?
Anybody knows how to change a nation's leader with a focus?...
Started by
sussy_eating
Last update
sussy_eating
Any idea how to implement AI restriction on producing units?
Hello. I am new to modding as a whole, and was thinking about limiting Germany to stop producing new divisions once it reaches a certain manpower pool. The logic I was trying to use was: if available manpower < deployed army manpower then I put a negative to every role ratio.
It was a half success. Germany did stop producing units after it hit the 1 million deployed manpower, but the abort part never kicks in, despite Germany having double the amount of available manpower than deployed manpower. I do understand that "deployed_army_manpower_k" is a variable and not a trigger, but the official wiki wrote that "has_manpower" can take a variable as argument.
...
Started by
Pufiadagaddt
Last update
Pufiadagaddt
will we get custom tech and units?
maybe this is a dumb question. but will we ever get modding tools for custom tech and units in the future...
Started by
zeonenclave
Last update
zeonenclave
Started by
killergon2137
Last update
random_guy1
Two questions
1. Is there any way to add custom traits to leaders and advisors?
2. Can a character be both a leader and an advisor?...
Started by
DinoAria89 2
Last update
random_guy1
need help with modding.just started out
so i made a new mod i made a new desicions category.but then i tried to make a new desicion in that category and i understand that i have to say what the desicion does but i dont know how i am supposed to do it . i want to make a desicion that makes all of your controlled states have 1000 construction slots.one that also sets the factory limit from 20 to 1000 .pls help...
Started by
Masterveryz
Last update
random_guy1