Ariosto

As it says on the tin, it seems that a Submod that I made for TNO is refusing to load over it, despite it being coded as a dependency of it. I'm not sure what I am doing wrong given I've made a submod for this particular Mod just a month prior, and as far as I can tell I haven't changed anything. What is stranger still is that it works when I have it stuffed into a normal folder; it only refuses to work when it is trying to run out of the Steam Workshop. Is there a step I might be missing here that is blocking its proper enaction?

At the end of my rope, no longer sure what is going wrong or how to fix it. By all accounts it looks like the event should be triggering the scripts which should in turn be assigning the modifiers to the States, but for some reason it is not doing so. There are no errors being read in the part of the script itself which should be triggering, so I'm not sure what I am doing wrong. For some reason it is also not recognizing my script for decreasing insurgency levels even though it is written exactly the same as its twin,  claiming an "invalid effect" somewhere that escapes me.

Can anyone please tell me where I am going wrong?

Error Log: (Here)

Decisions: (Here)

Dynamic Modifiers: (Here)

Scripted Effects: (Here)

Events Files: (Here)

Moved and put other related files onto Pastebin pages, which I somehow forgot could be used for this purpose. Also attached an error log detailing what the game is telling me is wrong, but I haven't been able to decipher it.

So this is what I have written out currently, not that it works.

Edit: Predictably forgot that Pastebin is a thing. I've attached the files below:

Error Log: (Here)

Related Indochina Decisions: (Here)

Dynamic Modifiers: (Here)

Scripted Effects: (Here)

Related Events File: (Here)

I'm in the midst of doing up a SubMod for Kaiserreich that is meant to serve as a proposal for changes to the core game, and largely it is centered around the Vietnam War. Being a Greenhorn Modder though I have found that my own talents are a bit..... lacking when it comes to putting my ideas to paper, and trying to learn the code from the Mod files themselves can only go so far. Admitting defeat after countless write-ups, I've come to the realization I unfortunately would need someone else to write parts of it, or at the very least teach me how to do it myself.

Currently, what I am trying to do is create a system to represent the Viet Minh Insurgency. Shortly after the War's start each of Indochina's States would be assigned a modifier to represent the weakest level of insurgency. Within Indochina's existing Guerilla Warfare Decisions GUI there would be a weekly mission keeping track of the Guerilla Points and determining whether to increase or decrease the modifiers laid down across the States. There would be five levels of Viet Minh Insurgency, each one being more intense then the last. This system would continue until the War's close, with either Indochina being defeated or the Germans driven out.

It is certainly ambitious I'll admit, but I'm hoping it will make the conflict far more interesting. As I said above, even if you are unable to help me directly with the write-up, I'd be willing to continue doing most of the legwork if any of you could please look over my work or teach me how to code it.