dovahkiin
Unfortunately, the only way for this is to create different idea groups, as the prefix is tied to the group (on this site).
-jordsta95
Thanks :)
I'm trying to replicate the Japanese marco polo debuffs from vanilla. The issue I'm having is I don't know how to add different prefixes to national spirits that are in the same idea group. I want all the spirits to have the same name, but different prefixes so when I reference them in the decisions I am going to make, there will be no conflicts. I know I can add the prefix when making the idea group, but it gives that prefix to all the spirits in the group, when what I want to do is give a different prefix to the ideas in the group. Is that possible or do I have to create seperate Idea groups for what I'm attempting to do? thx
The importer currently doesn't import characters; country leaders, generals, and admirals (although, if you used pre-1.11 files, it will import leaders and generals, I believe).
It doesn't import ideas (government, high command, designers, etc.)
Not too sure why the names aren't importing, I need to look into this.
However, if all you want to do is change Japan's name, nothing else, you will only want the localisation file after exporting the file. Otherwise, you may be overwriting other parts of the country you didn't mean to change.
-jordsta95
Thank you for the info
You should be able to do something like after the annexation:
every_state = {
LIMIT = {
is_core_of = MAN
}
set_compliance = 60
}
(if you want every state MAN had a core on)
I forget if MAN is the tag for Manchuko, so that may need replacing, and the compliance number is whatever compliance level you want it to be.
Otherwise, if you wanted to just do 1 state:
STATEID = {
set_compliance = 60
}
-jordsta95
Thank you for the reply. Before I was just adding the code that gave compliance to a state individually which was cluttering up everything. The code that applies compliance to a nations cores will work better form me ty
I'm trying to import Japan so I can edit its file to give it a different name. I am Importing the common and history Japan files and the countries_I_English.yml localisation. The issue is the only information that seems to be imported is the Fascism popularity and nothing else. After importing all the information, when I check the Government, Military, Research, and Misc tabs there is no information there as if I was creating a new country. Am I misunderstanding what the country importing mechanic is able to do or am I messing up a part of the process? Along with editing the name I want to give Japan all of Manchukuo and Mengukuo's states without having to create an etirely new Japan country, or do I have to recreate the country entirely? ty
I made a decision for japan to annex manchuko with
annex_country = { target = MAN transfer_troops = yes }
I want to add compliance, but the set/add compliance effects only work if there's a specified state. How do I specify a state to add the compliance?
You would need to edit the states that Sweden owns.
In each of the files you'll see something that looks like this:
buildings = {
infrastructure = 4
arms_factory = 5
industrial_complex = 4
anti_air_building = 2
air_base = 6
synthetic_refinery = 2
}
Remove "infrastructure" to remove their infrastructure
Remove "arms_factories" to remove their military factories
Remove "industrial_complex" to remove their civilian factories
Remove "anti_air_building" to remove AA
Remove "air_base" to remove air bases
Remove "synthetic_refinery" to remove synthetic refineries.
Do note though, that as countries trade with Sweden, Sweden will gain access to civilian factories that way. So you may want to give Sweden a national spirit that forces it to have 100% consumer goods.
-jordsta95
Thank you I appreciate the info 😄
Hi. I gave useless territories to Sweden to make the game run faster. The only thing I need to know is if I can delete civs or mils from the map so it doesn't make any guns or construct anything? Or is there tool I can use to make the AI for Sweden braindead so it does nothing at all?