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es

1 Focus Trees
0 Event Lists
0 Idea Lists
0 Countries
0 Decision Categories
0 Start Dates
0 Ideologies
0 Character Lists

lr

6 Focus Trees
4 Event Lists
5 Idea Lists
5 Countries
1 Decision Categories
0 Start Dates
0 Ideologies
0 Character Lists

tr

0 Focus Trees
0 Event Lists
0 Idea Lists
1 Countries
0 Decision Categories
0 Start Dates
1 Ideologies
0 Character Lists

byz

0 Focus Trees
0 Event Lists
0 Idea Lists
1 Countries
0 Decision Categories
0 Start Dates
0 Ideologies
0 Character Lists

I love your website! It really breaks a lot of the tedium involved in modding and while I know how to code for the game I still use this site because it's so convinient! Although in the government tab when making a country if I make several advisors I can only click on one to have it 'active' at a time leading to the other advisors not existing. It's easy to deal with, you just need to go to the country's history file iirc and add the advisor enabling code yourself and it's kinda tedious, especially when exporting your mod and having to make sure you copy all of those lines first for every country so you dont have to rewrite them. Is this intentional? Or is it an issue on my end? Thanks once again!