Missing Focuses, Political Advisors, Chiefs
Sorry jordsta, not sure why my posts and posting correctly.
What I am trying to say is that some focuses in the mod creater are not showing up in game. There are also lines coming off of focuses in game and I cannot work out why as they do not appear in the mod maker.
None of my advisers I have made in the mod maker show in game either.
Please Help!
Could you send across the error log which you get when running the game in debug mode?
[15:28:39][countrydatabase.cpp:137]: Duplicate Country Tag - AST
[15:28:40][lexer.cpp:176]: Creation of dynamic token "1_trade_diversion_policy" failed, keywords may not start with a digit or '-'.
[15:28:40][lexer.cpp:176]: Creation of dynamic token "2_civil_construction_corps" failed, keywords may not start with a digit or '-'.
[15:28:40][idea.cpp:1549]: Duplicate idea. 2_civil_construction_corps is a duplicate.
[15:28:40][lexer.cpp:176]: Creation of dynamic token "3_fight_work_or_perish" failed, keywords may not start with a digit or '-'.
[15:28:40][idea.cpp:1549]: Duplicate idea. 3_fight_work_or_perish is a duplicate.
[15:28:40][lexer.cpp:176]: Creation of dynamic token "4_state_railway_workshops" failed, keywords may not start with a digit or '-'.
[15:28:40][persistent.cpp:48]: Error: "Unknown modifier: production_speed_railroad_factor, near line: 7" in file: "common/ideas/4_state-railway-workshops.txt" near line: 7
[15:28:40][idea.cpp:1549]: Duplicate idea. 4_state_railway_workshops is a duplicate.
[15:28:40][lexer.cpp:176]: Creation of dynamic token "5_austerity" failed, keywords may not start with a digit or '-'.
[15:28:40][idea.cpp:1549]: Duplicate idea. 5_austerity is a duplicate.
[15:28:40][lexer.cpp:176]: Creation of dynamic token "6_australias_keenest_women" failed, keywords may not start with a digit or '-'.
[15:28:40][idea.cpp:1549]: Duplicate idea. 6_australias_keenest_women is a duplicate.
[15:28:40][texturehandler.cpp:155]: Texture Handler encountered missing texture file: gfx/interface/ideas/ThwZlbia-1350.dds
[15:28:40][texturehandler.cpp:209]: Couldn't find texture file: 'gfx/interface/ideas/ThwZlbia-1350.dds'
[15:28:40][texturehandler.cpp:155]: Texture Handler encountered missing texture file: gfx/interface/ideas/HZPkKenq-1176.dds
[15:28:40][texturehandler.cpp:209]: Couldn't find texture file: 'gfx/interface/ideas/HZPkKenq-1176.dds'
[15:28:40][texturehandler.cpp:155]: Texture Handler encountered missing texture file: gfx/interface/ideas/YJicwCMG-1264.dds
[15:28:40][texturehandler.cpp:209]: Couldn't find texture file: 'gfx/interface/ideas/YJicwCMG-1264.dds'
[15:28:40][texturehandler.cpp:155]: Texture Handler encountered missing texture file: gfx/interface/ideas/svmwJXPI-122083.dds
[15:28:40][texturehandler.cpp:209]: Couldn't find texture file: 'gfx/interface/ideas/svmwJXPI-122083.dds'
[15:28:41][effect.cpp:297]: Error: "common/decisions/natural_resouce_powerhouse_decisions.txt:66 Invalid resource: chrome: type, near line: 67" in file: "common/decisions/natural_resouce_powerhouse_decisions.txt" near line: 70
[15:28:41][effect.cpp:297]: Error: "not a province building type: 12406, near line: 130" in file: "common/national_focus/1.txt" near line: 132
[15:28:41][effect.cpp:402]: Invalid effect 'limit' in common/national_focus/1.txt line : 275
[15:28:41][effect.cpp:297]: Error: "Unknown effect-type: limit, near line: 275" in file: "common/national_focus/1.txt" near line: 287
[15:28:41][effect.cpp:402]: Invalid effect 'limit' in common/national_focus/1.txt line : 341
[15:28:41][effect.cpp:297]: Error: "Unknown effect-type: limit, near line: 341" in file: "common/national_focus/1.txt" near line: 353
[15:28:41][effect.cpp:402]: Invalid effect 'limit' in common/national_focus/1.txt line : 376
[15:28:41][effect.cpp:297]: Error: "Unknown effect-type: limit, near line: 376" in file: "common/national_focus/1.txt" near line: 388
[15:28:41][effect.cpp:402]: Invalid effect 'limit' in common/national_focus/1.txt line : 439
[15:28:41][effect.cpp:297]: Error: "Unknown effect-type: limit, near line: 439" in file: "common/national_focus/1.txt" near line: 451
[15:28:41][database_scoped_variables.h:62]: invalid database object for effect/trigger: file: common/national_focus/1.txt line: 473 communist. use var:var_name to explicitly use variables in effects/triggers
[15:28:41][effect.cpp:297]: Error: "not a province building type: 12406, near line: 599" in file: "common/national_focus/1.txt" near line: 601
[15:28:41][effect.cpp:297]: Error: "not a province building type: 7798, near line: 644" in file: "common/national_focus/1.txt" near line: 646
[15:28:41][effect.cpp:402]: Invalid effect 'limit' in common/national_focus/1.txt line : 754
[15:28:41][effect.cpp:297]: Error: "Unknown effect-type: limit, near line: 754" in file: "common/national_focus/1.txt" near line: 766
[15:28:41][effect.cpp:402]: Invalid effect 'limit' in common/national_focus/1.txt line : 863
[15:28:41][effect.cpp:297]: Error: "Unknown effect-type: limit, near line: 863" in file: "common/national_focus/1.txt" near line: 875
[15:28:41][effect.cpp:297]: Error: "Unknown technology category tech_special_forces: tech_special_forces, near line: 1117" in file: "common/national_focus/1.txt" near line: 1118
[15:28:41][effect.cpp:402]: Invalid effect 'focus' in common/national_focus/1.txt line : 1197
[15:28:41][effect.cpp:402]: Invalid effect 'focus' in common/national_focus/1.txt line : 1214
[15:28:41][effect.cpp:402]: Invalid effect 'focus' in common/national_focus/1.txt line : 1231
[15:28:41][effect.cpp:297]: Error: "Unknown effect-type: focus, near line: 1197
Unknown effect-type: focus, near line: 1214
Unknown effect-type: focus, near line: 1231" in file: "common/national_focus/1.txt" near line: 1436
[15:28:41][nationalfocus.cpp:163]: Duplicate focus name will cause database problems: AST_additional_militia_training
[15:28:41][nationalfocus.cpp:163]: Duplicate focus name will cause database problems: AST_royal_australian_artillery
[15:28:41][nationalfocus.cpp:163]: Duplicate focus name will cause database problems: AST_promote_reservists
[15:28:41][nationalfocus.cpp:163]: Duplicate focus name will cause database problems: AST_hmas_assault
[15:28:41][nationalfocus.cpp:163]: Duplicate focus name will cause database problems: AST_sentinel_tank_project
[15:28:41][nationalfocus.cpp:163]: Duplicate focus name will cause database problems: AST_cockatoo_island_shipyards
[15:28:41][nationalfocus.cpp:163]: Duplicate focus name will cause database problems: AST_south_australian_housing_trust
[15:28:41][nationalfocus.cpp:163]: Duplicate focus name will cause database problems: AST_department_of_supply_and_development
[15:28:41][nationalfocus.cpp:163]: Duplicate focus name will cause database problems: AST_expand_lithgow_small_arms_factory
[15:28:41][nationalfocus.cpp:163]: Duplicate focus name will cause database problems: AST_allied_works_council
[15:28:41][nationalfocus.cpp:163]: Duplicate focus name will cause database problems: AST_uranium_mining
[15:28:41][nationalfocus.cpp:163]: Duplicate focus name will cause database problems: AST_national_security_act
[15:28:41][nationalfocus.cpp:163]: Duplicate focus name will cause database problems: AST_army_inventions_directorate
[15:28:41][nationalfocus.cpp:163]: Duplicate focus name will cause database problems: AST_fight_work_or_perish
[15:28:41][nationalfocus.cpp:163]: Duplicate focus name will cause database problems: AST_commonwealth_aircraft_corporation
[15:28:41][nationalfocus.cpp:2006]: AST_expand_lithgow_small_arms_factory: Couldn't find dependency AST_increased_csir_funding
[15:28:41][nationalfocus.cpp:2006]: AST_paratroop_training_unit: Couldn't find dependency AST_womensauxiliaryaustralianairforce
[15:28:43][effect.cpp:402]: Invalid effect 'stability_factor' in events/the_death_of_joseph_lyons.txt line : 21
[15:28:43][persistent.cpp:48]: Error: "Unknown effect-type: stability_factor, near line: 21" in file: "events/the_death_of_joseph_lyons.txt" near line: 21
[15:28:43][database_scoped_variables.cpp:323]: invalid database object for effect/trigger: synthetic_refinery. use var:var_name to explicitly use variables in effects/triggers
[15:28:43][database_scoped_variables.cpp:323]: invalid database object for effect/trigger: support_tech. use var:var_name to explicitly use variables in effects/triggers
[15:28:43][effectimplementation.cpp:14410]: Invalid Decision ID for activate decision effect natural_resource_powerhouse
[15:28:47][gameapplication.cpp:710]: The game has loc key collisions. Check logs/text.log for more details
[15:28:48][character_template_database.cpp:239]: Multiple character have the tag george_hyde
[15:28:48][character_manager.cpp:584]: Several characters have the name george_hyde 20219
[15:28:48][character_template_database.cpp:239]: Multiple character have the tag john_collins
[15:28:48][character_manager.cpp:584]: Several characters have the name john_collins 20220
[15:28:50][database_scoped_variables.cpp:323]: invalid database object for effect/trigger: support_tech. use var:var_name to explicitly use variables in effects/triggers
[15:28:50][country.cpp:7464]: Attempting to set captial state #1 for Australia, they dont own it!
[15:28:50][technology_effect_implementation.cpp:909]: history/countries/AST - Australia.txt:15: set_technology: Invalid tech
[15:29:40][persistent.cpp:48]: Error: "Error reading division template (Infantry Brigade) for country ---.
The division_names_group refers to the unknown tag: AST_DIV_0_0, near line: 4" in file: "history/units/AST_1936.txt" near line: 4
[15:29:40][persistent.cpp:48]: Error: "Error reading division template (Cavalry Divison) for country ---.
The division_names_group refers to the unknown tag: AST_DIV_1_0, near line: 21" in file: "history/units/AST_1936.txt" near line: 21
[15:29:40][equipmentpool.cpp:1420]: Trying to fill variant where none exist from type: artillery_equipment belonging to Australia
[15:29:40][equipmentpool.cpp:1420]: Trying to fill variant where none exist from type: support_equipment belonging to Australia
[15:29:40][unit.cpp:3524]: 1st Infantry Brigade ( AST ) unit in 10445 has locked equipment requirements: artillery_equipment, , needed by subunit(s) in template "Infantry Brigade".
[15:29:40][equipmentpool.cpp:1420]: Trying to fill variant where none exist from type: artillery_equipment belonging to Australia
[15:29:40][equipmentpool.cpp:1420]: Trying to fill variant where none exist from type: support_equipment belonging to Australia
[15:29:40][unit.cpp:3524]: 2nd Infantry Brigade ( AST ) unit in 10445 has locked equipment requirements: artillery_equipment, , needed by subunit(s) in template "Infantry Brigade".
[15:29:40][equipmentpool.cpp:1420]: Trying to fill variant where none exist from type: artillery_equipment belonging to Australia
[15:29:40][equipmentpool.cpp:1420]: Trying to fill variant where none exist from type: support_equipment belonging to Australia
[15:29:40][unit.cpp:3524]: 3rd Infantry Brigade ( AST ) unit in 12406 has locked equipment requirements: artillery_equipment, , needed by subunit(s) in template "Infantry Brigade".
I'm trying to post a pic of the focus tree but it isn't working
You can't start a prefix with a number for your idea IDs, unfortunately. (Today I learned)
As this throws errors in focuses such as "Announce The Trade Diversion Policy" where you have the reward "add_ideas = 1_trade_diversion_policy".
In the focus "Woolwich Docks Upgrades" you need to remove the province declaration from the reward, as you are adding a state building:
285 = {
add_building_construction = {
type = dockyard
level = 2
}
}
In the focuses below you have "limit = {" this needs to be "LIMIT = {"
- South Australian Housing Trust
- Defence Explosive Factory Maribyrnong
- Rheem Factory in Waterloo
- Expand Lithgow Small Arms Factory
- Biloela Dairy Factory and Piggery
- Owen Gun Research And Manufacture
- Allied Works Council
And as your focus tree is replacing Australia's, you should change the focus ID to "australian_focus" as this will cause the game to ignore the Together for Victory focus tree, and use yours instead.
Hey Jordsta,
Is there anyway I can delete ideas and start again to tidy it all up?
Also, how do I replace the focus ID?
When hovering over the ideas, in the idea tool, a trash can icon will appear in the top right. If you click this, it will delete the idea.
To change the focus ID, idea prefix, or anything else like that, when you are on your mod's page you will see a gear icon on the right hand side. This will allow you to edit these details.
moorcoo
Hey Jordsta,