Grand History Modgame

Hi to all,

Long time playing Hoi4, make us desire to mod it a lot, as the players desire to approach to reality and more micromanagement options will push us many ideias.  Comprehending most of the game mechanics and mods possibilities, after DLC Arms Against Tyranny with the MIO feature, open a several option to approach to a new game possibility reality.

Although this forum and site is showing signs on dying and most probably will close, without knowing the future of all work and discussion in this thread, I wounder if someone have a suggestion where will be possible to find a new site or platform where we can discuss and work on a Mod Idea not afraid to loose all work, and without restrictions  like subscriptions and Cookies and save historic publicly.

Meantime, I created a discord.gg group to may contact faster and promote the ideas discussion as ours life require most of the time and left us with few time a day to dedicate to this project.
https://discord.gg/wKezHdwX7G

This Tread is to find a platform and show you a brief idea of the mod desire possibility propose to discuss.
I know, due to the Huge changes for this idea most probably is this mod never pass to a next stage of development 
and only stay discussing the possibilities. As to reach development stage should require many team members motivate and linked to the project and a lot of co-working to made it possible. I don't know what will be the reaction of HOI4 players & modders community to this idea and what would be mobilization level of the group to it. Basically I'm only launching a flare to all to mobilized, and wait for the result.

As this Idea, I think is very clever & innovative, is possible to motivate the Community to join as is so different for the all existent mods. However this idea as based on a huge timeline will include most of the Mods already existing mods, and can be used part of them to rich it. I think only the super fiction, unreal mods and the super complex mods will not fit it, rather some small parts or Ideias. So I hope will mobilize even the existent mod owners and teams.

I wrote a brief idea on my mods, and after reading the brief I can develop more content of the idea, but always knowing is the inicial stage and more brains discussing will increase the idea value, so is open to improve.
Basically the desire is create a timeline from CK years 1000.A.C. or before to Future days, if possible, endless.
Knowing the speed issue of the HOI4 Mechanics are much limited to speed, the biggest focus is make the mechanics generic and simple with indirect complexity that not slow the game speed.
Also the accordance for reality must be crucial respected for may permit the alternative history along the huge timeline.
Gathering all aspects for this kind of timeline, on the HOI4 mechanics most focused on militar aspect will clear to be necessary to make a big adaptation. The main Idea, with the DLC Arms against Tyranny, and MIO and Marked will permit transform many of the game mechanics to bough Civil and Militar Mechanics, as well the resources and products system, approaching to a EU & Victory game economy system.

In resume and for discussion:
-Resources will be transform on natural production capacity for generic economic sectors (ex: Farming, Extraction, Industrial, Mechanics, Electronics, Synthetics).
-Buildings suffer several proposal ground modifications, making them as production capacitors as well infrastructures building converted. The infrastructures are assumed to be increase with buildings construction and development so desapear as building.
-Supply hubs are transform to new concept of settlements, as the start for tribe, village, city, etc..
-Railways will be the new connection infrastructures ways, not only rail, but roads and other lines.
-The militar industry as the concept converted to administration structure for gather budget revenue which will be oriented for production. Militar industry start to be represented by MIO.
-Most of the Military buildings maintain the concept but adapt the modifiers to the new context.
-The 4 production 
sectores are transform, using 1st sector to all economy resources and products where the budget revenue available are distribute. 2nd sector will be dedicated to land warfare design, 3rd and 4th maintain for air and Ships. The equipment is insert on 2nd sector Land, now design able.
-MIO will pass to be the buildings which limit for production, and without it don't produce
-Focus, return to all country generic tree and transform as Development / Cultural concepts line. Also will feed the MIO system by requiring triggers.
-Research will suffer several changes to adapt timeline and the resources and economy spectrum.
-Decisions will be adapt to countries, but at start most of them will be generic and probably adjust to the game options play-ability.
- Market will pass to permit to transaction of resources and products to generate Money.
- Intelligence is to be adapt to the timeline reality integrated EU4 ideas also.
- Politics are transform to country management and administration only, Militar will pass to Officer Organization .
- Land Units recruitment and deployment on the map will need a lot of rework mechanics to limit numbers on the game of all countries, as this is the main factor to affect the game speed performance. The Idea is promote to generic the command line where which limit the number of units, but let the design and size set power and resources the country are capable to recruit. As well promote the avoidance to stack units that slow the game.

Most of the concepts and modifiers will be review to a realistic and more measurable form to improve the felling and identification of the game with the world reality. By removing subjetives modifiers, like stability, politic power, Command points, experiĆŖncia points, etc.. and promote more specific ones, population votes, GDP, etc..

This kinda be more details than a resume😬, but was only to show a little bit what is the Idea and the way desired, in order to you understand if is also something you wish for and willing to help to develop.

If you will be interested to participate, as availability and willing to promote this project goes beyond the idea and discussion stage, reply and join the discord.gg group created.

I hope you felt the desire to participate in this game change..