How to change resources on the map?

How to change resources on the map?

Also buildings and building slots n stuff ya know? would be cool not having to do in in the files when the mod is exported ler

If you want it from the start of the game, this currently isn't possible via this site.

However, if you wish to add/remove resources/buildings/building slots via a focus/event/decision, this can definitely be done.


To add/remove building slots it is:

STATEID = {

add_extra_state_shared_building_slots = NUMBER

}

Use negative numbers to remove them.


To add/remove buildings, you need to use:

STATEID = {

add_building_construction = {

...

}

}

The best examples of these would be the rewards for adding a civ/mil factory or dockyard, in the reward builder.


And to add/remove a resource:

add_resource = {

    type = oil #Swap "oil" for whatever resource it is you want to add

    amount = NUMBER

    state = STATEID

}

If you want it from the start of the game, this currently isn't possible via this site.

However, if you wish to add/remove resources/buildings/building slots via a focus/event/decision, this can definitely be done.


To add/remove building slots it is:

STATEID = {

add_extra_state_shared_building_slots = NUMBER

}

Use negative numbers to remove them.


To add/remove buildings, you need to use:

STATEID = {

add_building_construction = {

...

}

}

The best examples of these would be the rewards for adding a civ/mil factory or dockyard, in the reward builder.


And to add/remove a resource:

add_resource = {

    type = oil #Swap "oil" for whatever resource it is you want to add

    amount = NUMBER

    state = STATEID

}

-jordsta95

 Yo thanks man. I was sure that you would come to the rescue.