How to change resources on the map?
If you want it from the start of the game, this currently isn't possible via this site.
However, if you wish to add/remove resources/buildings/building slots via a focus/event/decision, this can definitely be done.
To add/remove building slots it is:
STATEID = {
add_extra_state_shared_building_slots = NUMBER
}
Use negative numbers to remove them.
To add/remove buildings, you need to use:
STATEID = {
add_building_construction = {
...
}
}
The best examples of these would be the rewards for adding a civ/mil factory or dockyard, in the reward builder.
And to add/remove a resource:
add_resource = {
type = oil #Swap "oil" for whatever resource it is you want to add
amount = NUMBER
state = STATEID
}
If you want it from the start of the game, this currently isn't possible via this site.
However, if you wish to add/remove resources/buildings/building slots via a focus/event/decision, this can definitely be done.
To add/remove building slots it is:
STATEID = {
add_extra_state_shared_building_slots = NUMBER
}
Use negative numbers to remove them.
To add/remove buildings, you need to use:
STATEID = {
add_building_construction = {
...
}
}
The best examples of these would be the rewards for adding a civ/mil factory or dockyard, in the reward builder.
And to add/remove a resource:
add_resource = {
type = oil #Swap "oil" for whatever resource it is you want to add
amount = NUMBER
state = STATEID
}
-jordsta95
Yo thanks man. I was sure that you would come to the rescue.
ColinK69
How to change resources on the map?
Also buildings and building slots n stuff ya know? would be cool not having to do in in the files when the mod is exported ler