ColinK69

RCPF try2

2 Focus Trees
2 Event Lists
2 Idea Lists
4 Countries
0 Decision Categories
1 Start Dates
0 Ideologies
0 Character Lists

If you want it from the start of the game, this currently isn't possible via this site.

However, if you wish to add/remove resources/buildings/building slots via a focus/event/decision, this can definitely be done.

To add/remove building slots it is:

STATEID = {

add_extra_state_shared_building_slots = NUMBER

}

Use negative numbers to remove them.

To add/remove buildings, you need to use:

STATEID = {

add_building_construction = {

...

}

}

The best examples of these would be the rewards for adding a civ/mil factory or dockyard, in the reward builder.

And to add/remove a resource:

add_resource = {

    type = oil #Swap "oil" for whatever resource it is you want to add

    amount = NUMBER

    state = STATEID

}

-jordsta95

 Yo thanks man. I was sure that you would come to the rescue.

How to change resources on the map?

Also buildings and building slots n stuff ya know? would be cool not having to do in in the files when the mod is exported ler

I removed the vanilla start dates from the countries so they are only existent in my custom start date, they were not existent on the custom start date, then i tried to readd all the start dates, just to see that everything i changed at the ideologies was gone. Portraits, popularity names, traits, everything. Including the entire states the country had. Why cant this tool be working normally? Please fix, u just ruined my week.

SOV is "Soviet union" (yes, lowercase u for some reason)

-jordsta95

Do you maybe have a list of all the correct names somewhere?

SOV is "Soviet union" (yes, lowercase u for some reason)

-jordsta95

Do you maybe have a list of all the correct names somewhere?

SOV is "Soviet union" (yes, lowercase u for some reason)

-jordsta95

Do you maybe have a list of all the correct names somewhere?

SOV is "Soviet union" (yes, lowercase u for some reason)

-jordsta95

 Ok i did as you said and it almost fully worked. The only thing is now that when i hover over the hammer and sichel with my curser, it still says "Communist Party of China" despite me having changed the name.

Communist China will be doing that, as your mod doesn't override the base game's file. The name needed is ComChina for the tag PRC.

The USA will be the same, as the tag USA uses the name USA.

The name shown in the country list on your mod's page needs to match the filename the game uses. If it doesn't match, the game will use the base game's file over yours. To edit the filename, you need to press the settings (cogwheel) icon to the right of the country's name.

As for national spirits, these should be overridden providing the filenames are correct.

-jordsta95

 That was actually my theory and what i tried to fix, but i didnt find the correct name for communist china so thanks!

Could you tell me the correct name for Russia/USSR? Because they spawn with divisions so i think that should also fix that.

Yeah i think they already expect something to not work.

-ColinK69

 what do you mean?

-VC Halls

 Wait i might have misunderstoof your post. I didnt look a lot at the picture. Just thought about the fact that they always give you a bug report screen when you export a mod.

-ColinK69

 It started happening today

-VC Halls

 For me it was always happening.

U maybe know how to remove the vanilla spirits of a country? Just posted about it today but noone has answered yet.

-ColinK69

 like, starting the game without them or remving it via focus or decision or something like that????

-VC Halls

 Ok misunderstood you again last time. I mean how to remove them so you start the game without them

Yeah i think they already expect something to not work.

-ColinK69

 what do you mean?

-VC Halls

 Wait i might have misunderstoof your post. I didnt look a lot at the picture. Just thought about the fact that they always give you a bug report screen when you export a mod.

-ColinK69

 It started happening today

-VC Halls

 For me it was always happening.

U maybe know how to remove the vanilla spirits of a country? Just posted about it today but noone has answered yet.

-ColinK69

 like, starting the game without them or remving it via focus or decision or something like that????

-VC Halls

 Hm. The thing is when i am at misc of the country, it doesnt even show the vanilla spirits and thats already unlogical. And id like the countries to have only their intended spirits from the beginning so ill keep on searching for an optimal solution. But ill keep your idea in mind my friend.